Ubisoft games need fresh and creative approach
Independent game developers have proven they can produce far better games with less than a tenth of the budget allocated to Ubisoft

The majority of Ubisoft’s biggest franchises have become too similar, with almost all of the main mechanics from these franchises making an appearance in their other games.
This tired copy and paste routine can be traced back to the original Assassins Creed, which featured the main character Altair having to climb towers as a means to unlock portions of the map.
This feature persisted in every Assassins Creed version for more than a decade.
The persistence of this feature shows a lack of evolution in the games they released, and it was especially disappointing considering that Assassins Creed was released annually from its conception until Assassins Creed Origins in 2017.
It’s discourteous to expect people to pay full price for an annual copy and paste game, but when these features began seeping into other Ubisoft franchises, it became downright insulting.
Far Cry 3, although an amazing game in its own right, also included these map unlocking towers along with every Far Cry since then. Even Watch Dogs had this boring feature.
Once Far Cry included the beast taming feature in Far Cry Primal, Ubisoft decided to include it in Assassins Creed Odyssey.
Not only is this blatant lazy game design, it also shows an unwillingness to change unless forced to do so.
In the last few years gamers have been making decisions with their wallets, which is the best way to go about enforcing change.
The passion to produce something fresh and creative is seemingly absent at Ubisoft, and this should be a cause of concern for them.
Independent game developers have proven they can produce far better games with less than a tenth of the budget allocated to Ubisoft.
This goes to show that you cannot just stick to the same old formula and expect to succeed forever.
